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¤ýÀÛ¼ºÀÏ 2011-09-22 (¸ñ) 12:00
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Unity3D-Overview: The most important classes(4)
Rigidbody
Inherits from Component

¹°¸®ÇÐ ½Ã¹Ä·¹À̼ÇÀ» ÅëÇØ °³Ã¼ÀÇ À§Ä¡ Á¦¾î.

Rigidbody ±¸¼º ¿ä¼Ò´Â °³Ã¼ÀÇ À§Ä¡¿¡ Á¦¾î±ÇÀ» - ±×°ÍÀº °´Ã¼°¡ Áß·ÂÀÇ ¿µÇ⠾Ʒ¡¿¡ ¾²·¯Áö´ÙÇÏ°Ô ¿Í °³Ã¼°¡ Ãæµ¹¿¡ ´ëÀÀÇÏ´Â ¹æ¹ýÀ» °è»êÇÒ ¼ö ÀÖ½À´Ï´Ù.

rigidbody ¸Å°³ º¯¼ö¸¦ Á¶ÀÛÇÏ¸é ±× ¾È¿¡¼­ ÀÛµ¿ÇÕ´Ï´Ù FixedUpdate function. ¹°¸® ½Ã¹Ä·¹À̼ÇÀº ÀÌ»ê timesteps¿¡¼­ ¼öÇàµË´Ï´Ù . FixedUpdate function °¢ ´Ü°è Á÷ÀüÀ̶ó°íÇÕ´Ï´Ù.

»óȲÀÌ rigid body¸¦ ¾µ ¶§ Á¶½ÉÇØ¾ß :

1. ´ç½ÅÀÇ ½Ã¹Ä·¹ÀÌ¼Ç ½½·Î¿ì ¸ð¼ÇÀÌ ¾Æ´Ï¶ó °íüó·³ º¸ÀÌ´Â °æ¿ì :
ÀÌ°ÍÀº ±Ô¸ðÀÇ ¹®Á¦ÀÔ´Ï´Ù. ´ç½ÅÀÇ °ÔÀÓ ¼¼»óÀº °Å´ëÇÑ ¸ðµç°Ô ¸Å¿ì ´À¸®°Ô ¿òÁ÷ÀÏ °ÍÀ¸·Î ³ªÅ¸³³´Ï´Ù ¶§. ÀÖ´ÂÁö È®ÀÎÇÕ´Ï´Ù ¸ðµç ¸ðµ¨Àº ½ÇÁ¦ Å©±â·ÎµË´Ï´Ù. ¿¹¸¦ µé¾î ÀÚµ¿Â÷°¡ ³× ÁÖÀ§ ¹ÌÅÍ ±æÀ̵Ǿî¾ßÇÕ´Ï´Ù. 2m ³ôÀÌ ÁÖº¯ ij¸¯ÅÍ. °³Ã¼´Â µ¿ÀÏÇÑ °¡¼Óµµ »ó°ü¾øÀÌ Å« ¶Ç´Â ÀÛÀº, ¹«°Å¿î ¹°°ÇÀ̳ª ½ÅÈ£µî¿¡¼­ ÆøÆ÷. ´ç½ÅÀÇ °ÔÀÓ ¼¼»óÀº ´ë±Ô¸ðÀÖ´Ù¸é °´Ã¼´Â ¿©ÀüÈ÷ °°Àº °¡¼Óµµ¿¡ ¹«³ÊÁú °ÍÀÌ´Ù. ÇÏÁö¸¸ ¸ðµç °Ô Å«À̱⠶§¹®¿¡, °´Ã¼µéÀÌ ´À¸®°Ô °¡À»Ã³·³ ³ªÅ¸³³´Ï´Ù.

º¯¼ö
velocity rigidbodyÀÇ ¼Óµµ º¤ÅÍ .

angularVelocity rigidbodyÀÇ °¢¼Óµµ º¤ÅÍ .

drag °³Ã¼ÀÇ µå·¡±× .

angularDrag °³Ã¼ÀÇ °¢µµ µå·¡±× .

mass rigidbodyÀÇ Áú·® .

useGravity Áß·ÂÀÌ rigidbody¿¡ ¿µÇâÀ» ¹ÌÄ¡´ÂÁö¸¦ Á¦¾î .

isKinematic ÄÁÆ®·Ñ ¹°¸®ÇÐ rigidbody¿¡ ¿µÇâÀ» ¹ÌÄ¡´ÂÁö¸¦ .

freezeRotation ¹°¸®ÇÐ ¿©ºÎ¸¦ ÄÁÆ®·Ñ °³Ã¼ÀÇ È¸ÀüÀÌ º¯°æµË´Ï´Ù .

constraints ÀÚÀ¯µµ°¡ÀÌ RigidbodyÀÇ ½Ã¹Ä·¹À̼ÇÀ»À§ÇÑ alowedµÇ´Â ÄÁÆ®·Ñ.

collisionDetectionMode RigidbodyÀÇ Ãæµ¹ °¨Áö ¸ðµå .

centerOfMass Áú·® Á߽ɰ¡ÀÇ Ãâó¸¦ º¯È¯¿¡ »ó´ëÀûÀ¸·Î .

worldCenterOfMass ¼¼°è °ø°£¿¡ rigidbodyÀÇ Áú·® Á᫐ (Read Only).

inertiaTensorRotation ȸÀüÀÇ °ü¼º ÅÙ¼­ .

inertiaTensor ´ë·®ÀÇ ´ë°¢¼± °ü¼º ÅÙ¼­ Áú·®ÀÇ Á߽ɿ¡ »ó´ë .

detectCollisions Ãæµ¹ °¨Áö°¡ È°¼ºÈ­µÇ¾î ÀÖ¾î¾ßÇÒ±î¿ä? (Ç×»ó »ç¿ë ±âº»ÀûÀ¸·Î)

useConeFriction °­Á¦ ¿ø»Ô ¸¶ÂûÀÌ rigidbody¿¡ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.

position rigidbodyÀÇ À§Ä¡ .

rotation rigdibodyÀÇ È¸Àü .

interpolation º¸°£Àº ´ç½ÅÀÌ °íÁ¤ ÇÁ·¹ÀÓ ¼Óµµ·Î ½ÇÇàµÇ´Â ¹°¸®ÇÐÀÇ È¿°ú¸¦ ¹ÛÀ¸·Î ºÎµå·´°Ô ÇÒ ¼ö ÀÖ½À´Ï´Ù.

solverIterationCount ´ç½ÅÀÌ rigidbody ´ç ÇØ°á»ç ¹Ýº¹ Ä«¿îÆ®¸¦ ÀçÁ¤ ¼ö ÀÖ½À´Ï´Ù.

sleepVelocity ¾î¶² °³Ã¼ ¾Æ·¡¿¡ Àá ÀÚ¸é ½ÃÀÛ ¼±Çü ¼Óµµ,. (±âº»°ª 0.14) ¹üÀ§ {0, ¹«ÇÑ´ë}

sleepAngularVelocity ¾î¶² °³Ã¼ ¾Æ·¡¿¡ Àá ÀÚ¸é ½ÃÀÛ °¢¼Óµµ. (±âº»°ª 0.14) ¹üÀ§ {0, ¹«ÇÑ´ë}

maxAngularVelocity rigidbodyÀÇ maximimum °¢¼Óµµ. (±âº»°ª 7) ¹üÀ§ {0, ¹«ÇÑ´ë}

ÇÔ¼ö
SetDensity ¼³Á¤ÇÏ´Â »ó¼ö ¹Ðµµ¸¦ °¡Á¤ ÷ºÎµÈ colliders¿¡ µû¶ó Áú·® .

AddForce rigidbody¿¡ ÈûÀ» Ãß°¡ÇÕ´Ï´Ù. °á°úÀûÀ¸·Î rigidbodyÀÌ ¿òÁ÷À̱⠽ÃÀÛÇÕ´Ï´Ù .

AddRelativeForce »ó´ë rigidbody¿¡ ÈûÀ» Ãß°¡ÀÇ ÁÂÇ¥°è.

AddTorque rigidbody¿¡ ÅäÅ©¸¦ Ãß°¡ÇÕ´Ï´Ù .

AddRelativeTorque rigidbody¿¡ ÅäÅ©´Â rigidbodie ÀÚ½ÅÀÇ ÁÂÇ¥°è¿¡ »ó´ë Ãß°¡ÇÕ´Ï´Ù.

AddForceAtPosition Applies force at position.°á°úÀûÀ¸·Î ÀÌ°ÍÀº ÅäÅ©¸¦ °­Á¦·Î °³Ã¼¿¡ ​​Àû¿ëµË´Ï´Ù.

AddExplosionForce Àû¿ë Æø¹ß È¿°ú¸¦ ½Ã¹Ä·¹ÀÌ¼Ç rigidbody¿¡ Èû. Æø¹ß ºÎ´ë rigidbody¿¡ °Å¸®¿Í ¼±Çü ¶³¾îÁöÇÕ´Ï´Ù .

ClosestPointOnBounds ÷ºÎµÈ collidersÀÇ °æ°è »óÀÚ¿¡ °¡Àå °¡±î¿î ÁöÁ¡ .

GetRelativePointVelocity ¼Óµµ Æ÷ÀÎÆ® relativePoint¿¡¼­ rigidbody¿¡ »ó´ë. .

GetPointVelocity ±Û·Î¹ú °ø°£¿¡ Æ÷ÀÎÆ® worldPoint¿¡¼­ rigidbodyÀÇ ¼Óµµ. .

MovePosition rigidbody À§Ä¡¸¦ À̵¿ÇÕ´Ï´Ù. .

MoveRotation ȸÀü rigidbody ȸÀüÀ» ÁÝ´Ï´Ù. .

Sleep rigidbody´Â Àû¾îµµ ÇϳªÀÇ ÇÁ·¹ÀÓ¿¡ ÈûÀ» ÁÝ´Ï´Ù.

IsSleeping rigidbody ÀÚ°í ÀÖ³ª¿ä?

WakeUp rigidbodyÀ» ÀϾ°Ô ÈûÀ» ÁØ´Ù. .

SweepTest ±×°ÍÀÌ Àå¸éÀÌ ¹º°¡¿Í Ãæµ¹¸éÀ» ÅëÇØ À̵¿Çß´Ù¸é rigidbody¸¦ üũÇؾßÇÑ´Ù, .

SweepTestAll ó·³ Rigidbody.SweepTest, ÇÏÁö¸¸ ¸ðµç HIT À» ¸®ÅÏÇÑ´Ù.

Messages Sent
OnCollisionEnter OnCollisionEnterÀÌ collider / rigidbody°¡ ´Ù¸¥ rigidbody / colliderÀ» ¸¸Áö´Â °É ½ÃÀÛÇßÀ» ¶§¶ó°íÇÕ´Ï´Ù .

OnCollisionExit OnCollisionEnter is called when this collider/rigidbody has stopped touching another rigidbody/collider.

OnCollisionStay OnCollisionStay ±× rigidbody / collider¿¡ ´êÀ¸ ¸ðµç collider / rigidbody¿¡ ´ëÇÑ ÇÁ·¹ÀÓ È¸¶ó°íÇÕ´Ï´Ù

»ó¼Ó ¸â¹ö
»ó¼Ó º¯¼ö
transform Transform ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

rigidbody Rigidbody ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

camera Camera ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

light Light ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

animation Animation ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

constantForce ConstantForce ¸¦GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

renderer Renderer ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

audio AudioSource ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

guiText GUIText ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

networkView NetworkView ¸¦ GameObject (Read Only). ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null)

guiTexture GUITexture ¸¦ GameObject (Read Only). ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null)

collider Collider ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

hingeJoint HingeJoint ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

particleEmitter ParticleEmitter ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null).

gameObject °ÔÀÓÀÌ ±¸¼º ¿ä¼Ò°¡ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù.±¸¼º ¿ä¼Ò´Â Ç×»ó °ÔÀÓ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù .

tag ÀÌ °ÔÀÓÀº °³Ã¼ÀÇ ÅÂ±× .

name °³Ã¼ÀÇ À̸§ .

hideFlags °³Ã¼°¡ ÇöÀåÀ¸·Î ÀúÀåÇϰųª »ç¿ëÀÚ¿¡ ÀÇÇØ ¼öÁ¤ °¡´ÉÇÑ, ¼û°ÜÁøÇؾßÇϴ°¡?

»ó¼Ó ÇÔ¼ö
GetComponent ¹ÝȯÇÏ´Â À¯Çü À¯ÇüÀÇ ±¸¼º ¿ä¼Ò°¡µÇÁö ¾ÊÀ¸¸é °ÔÀÓÀÌ °³Ã¼¸¦ ÇϳªÀÇ Ã·ºÎ, ±×·¸Áö ¾Ê´Ù¸é null.

GetComponent.

GetComponent type ¸¸¾à °ÔÀÓ ¿ÀºêÁ§Æ®°¡ Ãß°¡µÇ¾ú´Ù¸é ¿ä¼Ò´Â À̸§ÀÇ Å¸ÀÔÀ¸·Î ¸®Åϵ˴ϴÙ. ±×·¸Áö ¾ÊÀ»°æ¿ì null.

GetComponentInChildren ÀÔ·Â Çü½ÄÀÇ ±¸¼º ¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù GameObject ¶Ç´Â ±× ÀÚ³à Áß Çϳª¶óµµ ù ¹ø° °Ë»öÀ» »ç¿ëÇÕ´Ï´Ù.

GetComponentInChildren.

GetComponentsInChildren ÀԷ ŸÀÔÀÇ ¸ðµç ±¸¼º ¿ä¼Ò¸¦ ¹Ýȯ GameObject ¶Ç´Â ±× ¾ÆÀÌ.

GetComponentsInChildren.

GetComponents ÀԷ ŸÀÔÀÇ ¸ðµç ±¸¼º ¿ä¼Ò¸¦ ¹Ýȯ pan class="variable"> GameObject.

GetComponents.

CompareTag °ÔÀÓ ¿ÀºêÁ§Æ®°¡ tag µÇ¾ú´Â°¡?

SendMessageUpwards ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓ °³Ã¼¿Í ÇൿÀÇ ¸ðµç Á¶»ó¿¡

SendMessage ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓ °³Ã¼

BroadcastMessage ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓÀº °³Ã¼ ¶Ç´Â ±× ¾ÆÀÌÀÇ ¾î¶² ÀÎÄ¡

GetInstanceID °³Ã¼ÀÇ ID¸¦ ¹Ýȯ ÀνºÅϽº .

ToString °ÔÀÓ °³Ã¼ÀÇ À̸§À» ¹Ýȯ .

»ó¼Ó Ŭ·¡½º ÇÔ¼ö
operator bool °³Ã¼°¡ Á¸Àç Çϴ°¡?

Instantiate Ŭ·ÐÀº ¿øº» °ú Ŭ·ÐÀ» º¯È¯ÇÕ´Ï´Ù. o

Instantiate.

Destroy gameobject, component, assetÀ» Á¦°Å ÇÕ´Ï´Ù.

DestroyImmediate Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType Æı«´Â Áï½Ã obj °´Ã¼. ±×°ÍÀº °­·ÂÇÏ°Ô Æı«ÇÏ´Â °ÍÀ» ±ÇÀåÇÕ´Ï´Ù .

FindObjectOfType Returns the first active loaded object of Type type.

operator == µÎ °³Ã¼°¡ µ¿ÀÏÇÑ ºñ±³¸¦ ÂüÁ¶ÇÏ´Â °æ¿ì

operator != µÎ °³Ã¼°¡ ´Ù¸¥ °³Ã¼¸¦ ÂüÁ¶ ºñ±³ÇÑ´Ù¸é

DontDestroyOnLoad °³Ã¼ ´ë»ó »õ·Î¿î Àå¸éÀ» ·ÎµåÇÒ ¶§ ÀÚµ¿À¸·Î Æı«µÇÁö ¾Ê½À´Ï´Ù. .

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