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Rigidbody Inherits from Component ¹°¸®ÇÐ ½Ã¹Ä·¹À̼ÇÀ» ÅëÇØ °³Ã¼ÀÇ À§Ä¡ Á¦¾î. Rigidbody ±¸¼º ¿ä¼Ò´Â °³Ã¼ÀÇ À§Ä¡¿¡ Á¦¾î±ÇÀ» - ±×°ÍÀº °´Ã¼°¡ Áß·ÂÀÇ ¿µÇ⠾Ʒ¡¿¡ ¾²·¯Áö´ÙÇÏ°Ô ¿Í °³Ã¼°¡ Ãæµ¹¿¡ ´ëÀÀÇÏ´Â ¹æ¹ýÀ» °è»êÇÒ ¼ö ÀÖ½À´Ï´Ù. rigidbody ¸Å°³ º¯¼ö¸¦ Á¶ÀÛÇÏ¸é ±× ¾È¿¡¼ ÀÛµ¿ÇÕ´Ï´Ù FixedUpdate function. ¹°¸® ½Ã¹Ä·¹À̼ÇÀº ÀÌ»ê timesteps¿¡¼ ¼öÇàµË´Ï´Ù . FixedUpdate function °¢ ´Ü°è Á÷ÀüÀ̶ó°íÇÕ´Ï´Ù. »óȲÀÌ rigid body¸¦ ¾µ ¶§ Á¶½ÉÇØ¾ß : 1. ´ç½ÅÀÇ ½Ã¹Ä·¹ÀÌ¼Ç ½½·Î¿ì ¸ð¼ÇÀÌ ¾Æ´Ï¶ó °íüó·³ º¸ÀÌ´Â °æ¿ì : ÀÌ°ÍÀº ±Ô¸ðÀÇ ¹®Á¦ÀÔ´Ï´Ù. ´ç½ÅÀÇ °ÔÀÓ ¼¼»óÀº °Å´ëÇÑ ¸ðµç°Ô ¸Å¿ì ´À¸®°Ô ¿òÁ÷ÀÏ °ÍÀ¸·Î ³ªÅ¸³³´Ï´Ù ¶§. ÀÖ´ÂÁö È®ÀÎÇÕ´Ï´Ù ¸ðµç ¸ðµ¨Àº ½ÇÁ¦ Å©±â·ÎµË´Ï´Ù. ¿¹¸¦ µé¾î ÀÚµ¿Â÷°¡ ³× ÁÖÀ§ ¹ÌÅÍ ±æÀ̵Ǿî¾ßÇÕ´Ï´Ù. 2m ³ôÀÌ ÁÖº¯ ij¸¯ÅÍ. °³Ã¼´Â µ¿ÀÏÇÑ °¡¼Óµµ »ó°ü¾øÀÌ Å« ¶Ç´Â ÀÛÀº, ¹«°Å¿î ¹°°ÇÀ̳ª ½ÅÈ£µî¿¡¼ ÆøÆ÷. ´ç½ÅÀÇ °ÔÀÓ ¼¼»óÀº ´ë±Ô¸ðÀÖ´Ù¸é °´Ã¼´Â ¿©ÀüÈ÷ °°Àº °¡¼Óµµ¿¡ ¹«³ÊÁú °ÍÀÌ´Ù. ÇÏÁö¸¸ ¸ðµç °Ô Å«À̱⠶§¹®¿¡, °´Ã¼µéÀÌ ´À¸®°Ô °¡À»Ã³·³ ³ªÅ¸³³´Ï´Ù. º¯¼ö velocity rigidbodyÀÇ ¼Óµµ º¤ÅÍ . angularVelocity rigidbodyÀÇ °¢¼Óµµ º¤ÅÍ . drag °³Ã¼ÀÇ µå·¡±× . angularDrag °³Ã¼ÀÇ °¢µµ µå·¡±× . mass rigidbodyÀÇ Áú·® . useGravity Áß·ÂÀÌ rigidbody¿¡ ¿µÇâÀ» ¹ÌÄ¡´ÂÁö¸¦ Á¦¾î . isKinematic ÄÁÆ®·Ñ ¹°¸®ÇÐ rigidbody¿¡ ¿µÇâÀ» ¹ÌÄ¡´ÂÁö¸¦ . freezeRotation ¹°¸®ÇÐ ¿©ºÎ¸¦ ÄÁÆ®·Ñ °³Ã¼ÀÇ È¸ÀüÀÌ º¯°æµË´Ï´Ù . constraints ÀÚÀ¯µµ°¡ÀÌ RigidbodyÀÇ ½Ã¹Ä·¹À̼ÇÀ»À§ÇÑ alowedµÇ´Â ÄÁÆ®·Ñ. collisionDetectionMode RigidbodyÀÇ Ãæµ¹ °¨Áö ¸ðµå . centerOfMass Áú·® Á߽ɰ¡ÀÇ Ãâó¸¦ º¯È¯¿¡ »ó´ëÀûÀ¸·Î . worldCenterOfMass ¼¼°è °ø°£¿¡ rigidbodyÀÇ Áú·® Á᫐ (Read Only). inertiaTensorRotation ȸÀüÀÇ °ü¼º ÅÙ¼ . inertiaTensor ´ë·®ÀÇ ´ë°¢¼± °ü¼º ÅÙ¼ Áú·®ÀÇ Á߽ɿ¡ »ó´ë . detectCollisions Ãæµ¹ °¨Áö°¡ È°¼ºÈµÇ¾î ÀÖ¾î¾ßÇÒ±î¿ä? (Ç×»ó »ç¿ë ±âº»ÀûÀ¸·Î) useConeFriction °Á¦ ¿ø»Ô ¸¶ÂûÀÌ rigidbody¿¡ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. position rigidbodyÀÇ À§Ä¡ . rotation rigdibodyÀÇ È¸Àü . interpolation º¸°£Àº ´ç½ÅÀÌ °íÁ¤ ÇÁ·¹ÀÓ ¼Óµµ·Î ½ÇÇàµÇ´Â ¹°¸®ÇÐÀÇ È¿°ú¸¦ ¹ÛÀ¸·Î ºÎµå·´°Ô ÇÒ ¼ö ÀÖ½À´Ï´Ù. solverIterationCount ´ç½ÅÀÌ rigidbody ´ç ÇØ°á»ç ¹Ýº¹ Ä«¿îÆ®¸¦ ÀçÁ¤ ¼ö ÀÖ½À´Ï´Ù. sleepVelocity ¾î¶² °³Ã¼ ¾Æ·¡¿¡ Àá ÀÚ¸é ½ÃÀÛ ¼±Çü ¼Óµµ,. (±âº»°ª 0.14) ¹üÀ§ {0, ¹«ÇÑ´ë} sleepAngularVelocity ¾î¶² °³Ã¼ ¾Æ·¡¿¡ Àá ÀÚ¸é ½ÃÀÛ °¢¼Óµµ. (±âº»°ª 0.14) ¹üÀ§ {0, ¹«ÇÑ´ë} maxAngularVelocity rigidbodyÀÇ maximimum °¢¼Óµµ. (±âº»°ª 7) ¹üÀ§ {0, ¹«ÇÑ´ë} ÇÔ¼ö SetDensity ¼³Á¤ÇÏ´Â »ó¼ö ¹Ðµµ¸¦ °¡Á¤ ÷ºÎµÈ colliders¿¡ µû¶ó Áú·® . AddForce rigidbody¿¡ ÈûÀ» Ãß°¡ÇÕ´Ï´Ù. °á°úÀûÀ¸·Î rigidbodyÀÌ ¿òÁ÷À̱⠽ÃÀÛÇÕ´Ï´Ù . AddRelativeForce »ó´ë rigidbody¿¡ ÈûÀ» Ãß°¡ÀÇ ÁÂÇ¥°è. AddTorque rigidbody¿¡ ÅäÅ©¸¦ Ãß°¡ÇÕ´Ï´Ù . AddRelativeTorque rigidbody¿¡ ÅäÅ©´Â rigidbodie ÀÚ½ÅÀÇ ÁÂÇ¥°è¿¡ »ó´ë Ãß°¡ÇÕ´Ï´Ù. AddForceAtPosition Applies force at position.°á°úÀûÀ¸·Î ÀÌ°ÍÀº ÅäÅ©¸¦ °Á¦·Î °³Ã¼¿¡ Àû¿ëµË´Ï´Ù. AddExplosionForce Àû¿ë Æø¹ß È¿°ú¸¦ ½Ã¹Ä·¹ÀÌ¼Ç rigidbody¿¡ Èû. Æø¹ß ºÎ´ë rigidbody¿¡ °Å¸®¿Í ¼±Çü ¶³¾îÁöÇÕ´Ï´Ù . ClosestPointOnBounds ÷ºÎµÈ collidersÀÇ °æ°è »óÀÚ¿¡ °¡Àå °¡±î¿î ÁöÁ¡ . GetRelativePointVelocity ¼Óµµ Æ÷ÀÎÆ® relativePoint¿¡¼ rigidbody¿¡ »ó´ë. . GetPointVelocity ±Û·Î¹ú °ø°£¿¡ Æ÷ÀÎÆ® worldPoint¿¡¼ rigidbodyÀÇ ¼Óµµ. . MovePosition rigidbody À§Ä¡¸¦ À̵¿ÇÕ´Ï´Ù. . MoveRotation ȸÀü rigidbody ȸÀüÀ» ÁÝ´Ï´Ù. . Sleep rigidbody´Â Àû¾îµµ ÇϳªÀÇ ÇÁ·¹ÀÓ¿¡ ÈûÀ» ÁÝ´Ï´Ù. IsSleeping rigidbody ÀÚ°í ÀÖ³ª¿ä? WakeUp rigidbodyÀ» ÀϾ°Ô ÈûÀ» ÁØ´Ù. . SweepTest ±×°ÍÀÌ Àå¸éÀÌ ¹º°¡¿Í Ãæµ¹¸éÀ» ÅëÇØ À̵¿Çß´Ù¸é rigidbody¸¦ üũÇؾßÇÑ´Ù, . SweepTestAll ó·³ Rigidbody.SweepTest, ÇÏÁö¸¸ ¸ðµç HIT À» ¸®ÅÏÇÑ´Ù. Messages Sent OnCollisionEnter OnCollisionEnterÀÌ collider / rigidbody°¡ ´Ù¸¥ rigidbody / colliderÀ» ¸¸Áö´Â °É ½ÃÀÛÇßÀ» ¶§¶ó°íÇÕ´Ï´Ù . OnCollisionExit OnCollisionEnter is called when this collider/rigidbody has stopped touching another rigidbody/collider. OnCollisionStay OnCollisionStay ±× rigidbody / collider¿¡ ´êÀ¸ ¸ðµç collider / rigidbody¿¡ ´ëÇÑ ÇÁ·¹ÀÓ È¸¶ó°íÇÕ´Ï´Ù »ó¼Ó ¸â¹ö »ó¼Ó º¯¼ö transform Transform ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). rigidbody Rigidbody ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). camera Camera ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). light Light ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). animation Animation ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). constantForce ConstantForce ¸¦GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). renderer Renderer ¸¦ GameObject¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). audio AudioSource ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). guiText GUIText ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). networkView NetworkView ¸¦ GameObject (Read Only). ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null) guiTexture GUITexture ¸¦ GameObject (Read Only). ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null) collider Collider ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). hingeJoint HingeJoint ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). particleEmitter ParticleEmitter ¸¦ GameObject ¿¡ Ãß°¡ÇÑ´Ù.(¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é null). gameObject °ÔÀÓÀÌ ±¸¼º ¿ä¼Ò°¡ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù.±¸¼º ¿ä¼Ò´Â Ç×»ó °ÔÀÓ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù . tag ÀÌ °ÔÀÓÀº °³Ã¼ÀÇ ÅÂ±× . name °³Ã¼ÀÇ À̸§ . hideFlags °³Ã¼°¡ ÇöÀåÀ¸·Î ÀúÀåÇϰųª »ç¿ëÀÚ¿¡ ÀÇÇØ ¼öÁ¤ °¡´ÉÇÑ, ¼û°ÜÁøÇؾßÇϴ°¡? »ó¼Ó ÇÔ¼ö GetComponent ¹ÝȯÇÏ´Â À¯Çü À¯ÇüÀÇ ±¸¼º ¿ä¼Ò°¡µÇÁö ¾ÊÀ¸¸é °ÔÀÓÀÌ °³Ã¼¸¦ ÇϳªÀÇ Ã·ºÎ, ±×·¸Áö ¾Ê´Ù¸é null. GetComponent. GetComponent type ¸¸¾à °ÔÀÓ ¿ÀºêÁ§Æ®°¡ Ãß°¡µÇ¾ú´Ù¸é ¿ä¼Ò´Â À̸§ÀÇ Å¸ÀÔÀ¸·Î ¸®Åϵ˴ϴÙ. ±×·¸Áö ¾ÊÀ»°æ¿ì null. GetComponentInChildren ÀÔ·Â Çü½ÄÀÇ ±¸¼º ¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù GameObject ¶Ç´Â ±× ÀÚ³à Áß Çϳª¶óµµ ù ¹ø° °Ë»öÀ» »ç¿ëÇÕ´Ï´Ù. GetComponentInChildren. GetComponentsInChildren ÀԷ ŸÀÔÀÇ ¸ðµç ±¸¼º ¿ä¼Ò¸¦ ¹Ýȯ GameObject ¶Ç´Â ±× ¾ÆÀÌ. GetComponentsInChildren. GetComponents ÀԷ ŸÀÔÀÇ ¸ðµç ±¸¼º ¿ä¼Ò¸¦ ¹Ýȯ pan class="variable"> GameObject. GetComponents. CompareTag °ÔÀÓ ¿ÀºêÁ§Æ®°¡ tag µÇ¾ú´Â°¡? SendMessageUpwards ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓ °³Ã¼¿Í ÇൿÀÇ ¸ðµç Á¶»ó¿¡ SendMessage ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓ °³Ã¼ BroadcastMessage ¸ðµç¸¦ È£ÃâÇÏ´Â ¹æ¹ýÀ̶ó´Â methodName MonoBehaviour ÀÌ °ÔÀÓÀº °³Ã¼ ¶Ç´Â ±× ¾ÆÀÌÀÇ ¾î¶² ÀÎÄ¡ GetInstanceID °³Ã¼ÀÇ ID¸¦ ¹Ýȯ ÀνºÅϽº . ToString °ÔÀÓ °³Ã¼ÀÇ À̸§À» ¹Ýȯ . »ó¼Ó Ŭ·¡½º ÇÔ¼ö operator bool °³Ã¼°¡ Á¸Àç Çϴ°¡? Instantiate Ŭ·ÐÀº ¿øº» °ú Ŭ·ÐÀ» º¯È¯ÇÕ´Ï´Ù. o Instantiate. Destroy gameobject, component, assetÀ» Á¦°Å ÇÕ´Ï´Ù. DestroyImmediate Destroys the object obj immediately. It is strongly recommended to use Destroy instead. FindObjectsOfType Æı«´Â Áï½Ã obj °´Ã¼. ±×°ÍÀº °·ÂÇÏ°Ô Æı«ÇÏ´Â °ÍÀ» ±ÇÀåÇÕ´Ï´Ù . FindObjectOfType Returns the first active loaded object of Type type. operator == µÎ °³Ã¼°¡ µ¿ÀÏÇÑ ºñ±³¸¦ ÂüÁ¶ÇÏ´Â °æ¿ì operator != µÎ °³Ã¼°¡ ´Ù¸¥ °³Ã¼¸¦ ÂüÁ¶ ºñ±³ÇÑ´Ù¸é DontDestroyOnLoad °³Ã¼ ´ë»ó »õ·Î¿î Àå¸éÀ» ·ÎµåÇÒ ¶§ ÀÚµ¿À¸·Î Æı«µÇÁö ¾Ê½À´Ï´Ù. . |