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CharacterController Inherits from Collider CharacterController°¡ ½±°Ô ¸®Áöµð¹Ùµð ó¸®ÇÏÁö ¾Ê°í Ãæµ¹¿¡ ÀÇÇØ Á¦¾à ¿îµ¿À» ÇÒ ¼ö ÀÖ½À´Ï´Ù. CharacterControllerÀº Èû¿¡ ÀÇÇØ ¿µÇâÀ» ¹ÞÁö ¾Ê½À´Ï´Ù¸¸ ÀÌ ÇÔ¼ö À̵¿À» È£ÃâÇÒ ¶§ À̵¿ÇÕ´Ï´Ù. ¿îµ¿À» ¼öÇà ÇÏÁö¸¸ Ãæµ¹¿¡ ÀÇÇØ Á¦¾à µË´Ï´Ù. Âü°í: Character Controller component¿Í Character animation examples º¯¼ö isGrounded ¸¶Áö¸·À¸·Î À̵¿ÇÏ´Â µ¿¾È ±×¶ó¿îµå ÅÍÄ¡°¡ CharacterController ÀÖ¾ú³ª¿ä? velocity ij¸¯ÅÍÀÇ ÇöÀç »ó´ë ¼Óµµ ÀÔ´Ï´Ù.(Âü°í¸¦ º¸¼¼¿ä). collisionFlags ¸¶Áö¸· CharacterController.Move È£ÃâÇÏ´Â µ¿¾È ȯ°æ°ú Ãæµ¹ÇÑ Ä¸½¶ÀÇ ÀϺΠÀÔ´Ï´Ù. radius ij¸¯ÅÍ Ä¸½¶ÀÇ ¹ÝÁö¸§ ÀÔ´Ï´Ù. height ij¸¯ÅÍ Ä¸½¶ÀÇ ³ôÀÌ ÀÔ´Ï´Ù. center ij¸¯ÅÍÀÇ Ä¸½¶ »ó´ëÀûÀÎ ¼¾ÅÍÀÇ À§Ä¡¸¦ º¯È¯ÇÕ´Ï´Ù. slopeLimit °¢µµ¿¡¼ ij¸¯ÅÍ ÄÁÆ®·Ñ·¯ÀÇ ±â¿ï±â ÇѵµÀÔ´Ï´Ù. stepOffset ¹ÌÅÍ¿¡¼ ij¸¯ÅÍ ÄÁÆ®·Ñ·¯ÀÇ ½ºÅÜ ¿É¼ÂÀÔ´Ï´Ù. detectCollisions ÀÌ Ä³¸¯ÅÍ ÄÁÆ®·Ñ·¯¿Í ´Ù¸¥ ¸®Áöµå¹Ùµð ȤÀº ij¸¯ÅÍ ÄÁÆ®·Ñ·¯ÀÇ Ãæµ¹ ÀÔ´Ï´Ù.(±âº»ÀûÀ¸·Î Ç×»ó È°¼ºÈ) ÇÔ¼ö SimpleMove speed¿Í ÇÔ²² ij¸¯ÅÍÀÇ À̵¿ÀÔ´Ï´Ù. Move Àý´ë À̵¿ µ¨Å¸´Â Á»´õ º¹ÀâÇÑ À̵¿ ÇÔ¼öÀÔ´Ï´Ù. ¸Þ¼¼Áö º¸³»±â OnControllerColliderHit À̵¿ ¼öÇàÇÏ´Â µ¿¾È ÄÁÆ®·Ñ·¯´Â Äݸ®´õ¸¦ ´·¶À»¶§ OnControllerColliderHit°¡ È£Ã⠵˴ϴÙ. »ó¼ÓµÈ ±¸¼º¿ø »ó¼ÓµÈ º¯¼ö attachedRigidbody ¸®Áöµå¹Ùµð¿¡ Äݸ®´õ(collider)°¡ ÷ºÎµË´Ï´Ù. isTrigger Äݸ®´õ°¡ Æ®¸®°ÅÀԴϱî? material Äݸ®´õ¿¡ »ç¿ëÇÏ´Â Àç·áÀÔ´Ï´Ù. sharedMaterial ÀÌ Äݸ®´õ°¡ °øÀ¯ÇÏ´Â ¹°¸®Àû Àç·áÀÔ´Ï´Ù. bounds Äݸ®´õÀÇ º¼·ýÀ» °æ°èÇÏ´Â ¼¼°è °ø°£ÀÔ´Ï´Ù. transform ÀÌ GameObject ¿¬°áµÈ TransformÀÔ´Ï´Ù.(¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) rigidbody ÀÌ GameObject ¿¬°áµÈ RigidbodyÀÔ´Ï´Ù.(¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) camera ÀÌ GameObject ¿¬°áµÈ CameraÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) light ÀÌ GameObject ¿¬°áµÈ LightÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) animation ÀÌ GameObject ¿¬°áµÈ AnimationÀÔ´Ï´Ù.(¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) constantForce ÀÌ GameObject ¿¬°áµÈ ConstantForceÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) renderer ÀÌ GameObject ¿¬°áµÈ RendererÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) audio ÀÌ GameObject ¿¬°áµÈ AudioSourceÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) guiText ÀÌ GameObject ¿¬°áµÈ GUITextÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) networkView ÀÌ GameObject ¿¬°áµÈ NetworkViewÀÔ´Ï´Ù.(Àбâ Àü¿ë). (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) guiTexture ÀÌ GameObject ¿¬°áµÈ GUITextureÀÔ´Ï´Ù. (Àбâ Àü¿ë). (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) collider ÀÌ GameObject ¿¬°áµÈ ColliderÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) hingeJoint ÀÌ GameObject ¿¬°áµÈ HingeJointÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) particleEmitter ÀÌ GameObject ¿¬°áµÈ ParticleEmitterÀÔ´Ï´Ù. (¸¸¾à ¾Æ¹«°Íµµ ºÎÂøµÇÀÖÁö ¾Ê´Ù¸é null ÀÔ´Ï´Ù.) gameObject °ÔÀÓ °³Ã¼¿¡ ÀÌ ±¸¼º¿ä¼Ò°¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù. ±¸¼º¿ä¼Ò´Â Ç×»ó °ÔÀÓ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù. tag ÀÌ °ÔÀÓ °³Ã¼ÀÇ Å±×ÀÔ´Ï´Ù. name °³Ã¼ÀÇ À̸§ÀÔ´Ï´Ù. hideFlags »ç¿ëÀÚ¿¡ ÀÇÇØ °³Ã¼°¡ ¼û°ÜÁö°Å³ª, Àå¸é°ú ÇÔ²² ÀúÀåµÇ°Å³ª ȤÀº ¼öÁ¤°¡´É Çմϱî? »ó¼ÓµÈ ÇÔ¼ö ClosestPointOnBounds ÷ºÎµÈ Äݸ®´õÀÇ °æ°è ¹Ú½º´Â °¡±î¿î Æ÷ÀÎÆ®ÀÔ´Ï´Ù. Raycast ij½ºÆ® Ray Çϳª¸¦ Á¦¿ÜÇÑ ¸ðµç Äݸ®´õ¸¦ ¹«½ÃÇÕ´Ï´Ù. GetComponent ¸¸¾à °ÔÀÓ °³Ã¼¿¡ ÇϳªÀÇ Ã·ºÎ°¡ µÈ´Ù¸é Type typeÀÇ ±¸¼º¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù. ¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é nullÀÔ´Ï´Ù. GetComponent. GetComponent ¸¸¾à °ÔÀÓ °³Ã¼¿¡ ÇϳªÀÇ Ã·ºÎ°¡ µÈ´Ù¸é name type°ú ÇÔ²² ±¸¼º¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù. ¸¸¾à ±×·¸Áö ¾ÊÀ¸¸é nullÀÔ´Ï´Ù. GetComponentInChildren GameObject ¶Ç´Â ù¹ø° °Ë»öÀ» »ç¿ëÇÏ¿© ±× ¾ÆÀÌÀÇ ¾î¶² Type typeÀÇ ±¸¼º¿ä¼Ò¸¦ ¹Ýȯ ÇÕ´Ï´Ù. GetComponentInChildren. GetComponentsInChildren GameObject ȤÀº ±× ¾ÆÀÌÀÇ ¾î¶² °Íµµ ¸ðµç Type typeÀÇ ±¸¼º¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù. GetComponentsInChildren. GetComponents GameObject¿¡¼ ¸ðµç Type typeÀÇ ±¸¼º¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù. GetComponents. CompareTag ÀÌ °ÔÀÓ °³Ã¼¿¡ ºÎÂøµÈ tagÀԴϱî? SendMessageUpwards behaviourÀÇ ¸ðµç ¾Ø¼½ºÅÍ¿Í ÀÌ °ÔÀÓ °³Ã¼ÀÇ ¸ðµç MonoBehaviour¿¡ methodNameÀ̶ó´Â method¸¦ È£Ãâ ÇÕ´Ï´Ù. SendMessage ÀÌ °ÔÀÓ °³Ã¼ÀÇ ¸ðµç MonoBehaviour¿¡ methodNameÀ̶ó´Â method¸¦ È£ÃâÇÕ´Ï´Ù. BroadcastMessage ÀÌ °ÔÀÓ °³Ã¼ ȤÀº ¾î¶² ¾ÆÀÌÀÇ ¸ðµç MonoBehaviour¿¡ methodNameÀ̶ó´Â method¸¦ È£ÃâÇÕ´Ï´Ù. GetInstanceID °³Ã¼ÀÇ ÀνºÅϽº ID¸¦ ¹ÝȯÇÕ´Ï´Ù. ToString °ÔÀÓ °³Ã¼ÀÇ À̸¥À» ¹ÝȯÇÕ´Ï´Ù. »ó¼ÓµÈ ¸Þ¼¼Áö º¸³»±â OnTriggerEnter ColliderÀÇ ´Ù¸¥ trigger¸¦ ÀÔ·ÂÇϸé OnTriggerEnter°¡ È£ÃâµË´Ï´Ù. OnTriggerExit ColliderÀÇ ´Ù¸¥ trigger¸¦ ÁßÁöÇϸé OnTriggerExit°¡ È£ÃâµË´Ï´Ù. OnTriggerStay trigger¸¦ ÅÍĪÇÏ¸é ¸ðµç ColliderÀÇ ¸ðµç ÇÁ·¹ÀÓ¿¡¼ OnTriggerStay°¡ È£ÃâµË´Ï´Ù. OnCollisionEnter ÀÌ Äݸ®´õ/¸®Áöµå¹Ùµð ÅÍĪÀ» ÇÏ·Á¸é ´Ù¸¥ ¸®Áöµå¹Ùµð/Äݸ®´õÀ϶§ OnCollisionEnter°¡ È£ÃâµË´Ï´Ù. OnCollisionExit ÀÌ Äݸ®´õ/¸®Áöµå¹Ùµð¸¦ ÁßÁöÇÏ·Á¸é ´Ù¸¥ ¸®Áöµå¹Ùµð/Äݸ®´õÀ϶§ OnCollisionExit°¡ È£ÃâµË´Ï´Ù. OnCollisionStay ¸®Áöµå¹Ùµð/Äݸ®´õ¸¦ ÅÍÄ¡Çϸé ÇÁ·¹ÀÓ´ç ¸ðµç Äݸ®´õ/¸®Áöµå¹Ùµð¿¡¼ OnCollisionStay°¡ È£ÃâµË´Ï´Ù. »ó¼ÓµÈ ¸Þ¼¼Áö º¸³»±â OnTriggerEnter ColliderÀÇ ´Ù¸¥ trigger¸¦ ÀÔ·ÂÇϸé OnTriggerEnter°¡ È£ÃâµË´Ï´Ù. OnTriggerExit ColliderÀÇ ´Ù¸¥ trigger¸¦ ÁßÁöÇϸé OnTriggerExit°¡ È£ÃâµË´Ï´Ù. OnTriggerStay trigger¸¦ ÅÍĪÇÏ¸é ¸ðµç ColliderÀÇ ¸ðµç ÇÁ·¹ÀÓ¿¡¼ OnTriggerStay°¡ È£ÃâµË´Ï´Ù. OnCollisionEnter ÀÌ Äݸ®´õ/¸®Áöµå¹Ùµð ÅÍĪÀ» ÇÏ·Á¸é ´Ù¸¥ ¸®Áöµå¹Ùµð/Äݸ®´õÀ϶§ OnCollisionEnter°¡ È£ÃâµË´Ï´Ù. OnCollisionExit ÀÌ Äݸ®´õ/¸®Áöµå¹Ùµð¸¦ ÁßÁöÇÏ·Á¸é ´Ù¸¥ ¸®Áöµå¹Ùµð/Äݸ®´õÀ϶§ OnCollisionExit°¡ È£ÃâµË´Ï´Ù. OnCollisionStay ¸®Áöµå¹Ùµð/Äݸ®´õ¸¦ ÅÍÄ¡Çϸé ÇÁ·¹ÀÓ´ç ¸ðµç Äݸ®´õ/¸®Áöµå¹Ùµð¿¡¼ OnCollisionStay°¡ È£ÃâµË´Ï´Ù. »ó¼ÓµÈ Ŭ·¡½º ÇÔ¼ö operator bool °³Ã¼°¡ Á¸ÀçÇϳª¿ä? Instantiate °³Ã¼ÀÇ originalÀ» º¹Á¦ÇÏ°í º¹Á¦ÇÑ°ÍÀ» ¹ÝȯÇÕ´Ï´Ù. Instantiate. Destroy gameobject, ±¸¼º¿ä¼Ò ȤÀº ¾î¼ÂÀ» Á¦°ÅÇÕ´Ï´Ù.. DestroyImmediate Áï½Ã °³Ã¼ÀÇ obj¸¦ Æı«ÇÕ´Ï´Ù. Destory¸¦ ´ë½ÅÇؼ »ç¿ëÇϴ°ÍÀ» ÃßõÇÕ´Ï´Ù. FindObjectsOfType Type typeÀÇ ¸ðµç È°¼º·ÎµåµÈ °³Ã¼ÀÇ ¸ñ·ÏÀ» ¹ÝȯÇÕ´Ï´Ù. FindObjectOfType Type typeÀÇ Ã¹¹ø° È°¼º ·ÎµåµÈ °³Ã¼¸¦ ¹ÝȯÇÕ´Ï´Ù.. operator == µÎ °³Ã¼°¡ µ¿ÀÏÇÑ ºñ±³¸¦ ÂüÁ¶ÇÏ´Â °æ¿ìÀÔ´Ï´Ù. operator != µÎ °³Ã¼°¡ ´Ù¸¥ °³Ã¼¸¦ ºñ±³ÇÏ´Â °æ¿ìÀÔ´Ï´Ù. DontDestroyOnLoad °³Ã¼ÀÇ targetÀº »õ·Î¿î Àå¸éÀ» ·ÎµåÇÒ ¶§ ÀÚµ¿À¸·Î Æı«µÇÁö ¾Ê½À´Ï´Ù. |