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°³Ã¼ÀÇ Áߺ¹À» ¿¹¸¦ µéÀÚ. ¸ðµç ¿¬°áµÈ ½ºÅ©¸³Æ®¿Í Àüü °èÃþ ±¸Á¶¸¦ Æ÷ÇÔÇÑ´Ù.±×°ÍÀº ´ç½ÅÀÌ ±â´ëÇÏ´Â ¹æ½Ä¿¡ ´ëÇÑ Âü°í¸¦ À¯ÁöÇÑ´Ù.: º¹Á¦µÈ °èÃþ ±¸Á¶ ¿ÜºÎÀÇ °³Ã¼¿¡ ´ëÇÑ Âü°í´Â ³²°ÜÁú °ÍÀÌ°í, º¹Á¦µÈ °³Ã¼·Î Áöµµ¿¡ ³ªÅ¸³¯ °ÍÀÌ´Ù. ¿¹½Ã´Â ¾öû³ª°Ô ºü¸£°í ¸Å¿ì ´Ù¾çÇÏ´Ù. ±×°ÍÀº ÀüüÀûÀÎ ÅëÇÕÇÏ´Â ¿ëµµ·Î ÇʼöÀûÀÌ´Ù. ¿¹¸¦ µé¾î ¿©±â¿¡ Ãæµ¹ÀÚ¿Í ÇÔ²² rigidbody¿¡ ¿¬°áµÉ ½º½º·Î¸¦ Á¦°ÅÇÏ°í Æø¹ß °³Ã¼¸¦ ´ë½Å ¸¸µå´Â ÀÛÀº ½ºÅ©¸³Æ®ÀÌ´Ù. 1. JavaScript var explosion : Transform; // Ãæµ¹ÀÌ ¿ì¸®ÀÚ½ÅÀ» Æı«½Ãų ¶§ // ±×¸®°í Æø¹ß prefab ´ë½Å »ý¼ºµÇ¾îÁü function OnCollisionEnter () { Destroy (gameObject); var theClonedExplosion : Transform; theClonedExplosion = Instantiate(explosion, transform.position, transform.rotation); } 2. C# using UnityEngine; using System.Collections; public class example : MonoBehaviour { public Transform explosion; void OnCollisionEnter() { Destroy(gameObject); Transform theClonedExplosion; theClonedExplosion = Instantiate(explosion, transform.position, transform.rotation); } } Instantiate is usually used in conjunction with Prefabs. |