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¤ýÀÛ¼ºÀÚ ¹èÀçȯ
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Unity3D-Overview: The most important classes(1)
MonoBehaviour
Inherits from Behaviour
MonoBehaviour ¸ðµç ½ºÅ©¸³Æ®¿¡¼­ ÆÄ»ýµÈ ±âº» Ŭ·¡½ºÀÔ´Ï´Ù. .

ÀÚ¹Ù ½ºÅ©¸³Æ® ¸ðµç ½ºÅ©¸³Æ®¸¦ »ç¿ëÇÏ¿© ÀÚµ¿À¸·Î MonoBehaviour¿¡¼­ À¯·¡. C #À̳ª ¿ì¸¦ »ç¿ëÇÒ ¶§ ´ç½ÅÀº ¸í½ÃÀûÀ¸·Î MonoBehaviour¿¡¼­ ÆÄ»ýÇؾßÇÕ´Ï´Ù.

Note: ÀÚ¹Ù ½ºÅ©¸³Æ® ¸ðµç ½ºÅ©¸³Æ®¸¦ »ç¿ëÇÏ¿© ÀÚµ¿À¸·Î MonoBehaviour¿¡¼­ À¯·¡. C #À̳ª ¿ì¸¦ »ç¿ëÇÒ ¶§ ´ç½ÅÀº ¸í½ÃÀûÀ¸·Î MonoBehaviour¿¡¼­ ÆÄ»ýÇؾßÇÕ´Ï´Ù.

Âü°í: The chapter on scripting in the manual.

º¯¼ö
useGUILayout ºñÈ°¼ºÈ­ÀÌ°Ô ´ç½ÅÀÇ GUI ·¹À̾ƿô ´Ü°è¸¦ °Ç³Ê¶Û ¼ö ÀÖ½À´Ï´Ù.


ÇÔ¼ö
Invoke methodName½Ã°£ÀÇ invoke ¹æ¹ýÀ̸§.

InvokeRepeating methodName ½Ã°£ÀÇ invoke ¹æ¹ýÀ̸§.

CancelInvoke Ãë¼Ò ¸ðµç È£ÃâÀÌ MonoBehaviour¿¡ ÀüÈ­ .

IsInvoking º¸·ù methodName¿¡ È£ÃâÀΰ¡ methodName

StartCoroutine ½ÃÀÛ coroutine .

StopCoroutine ¸ðµç coroutines À̸§ ¿¡¼­ ¸ØÃ߸ç ÀÌ·±ÇൿÀ» °è¼ÓÇÑ´Ù.

StopAllCoroutines ¸ðµç coroutines À̸§ ¿¡¼­ ¸ØÃ߸ç ÀÌ·±ÇൿÀ» °è¼ÓÇÑ´Ù..


Overridable ÇÔ¼ö
Update MonoBehaviour°¡ È°¼ºÈ­µÇ¾î ÀÖÀ¸¸é ¾÷µ¥ÀÌ Æ®°¡ ¸ðµç ÇÁ·¹ÀÓÀ̶ó°íÇÕ´Ï´Ù .

LateUpdate ÇൿÀÌ È°¼ºÈ­µÈ °æ¿ì LateUpdate´Â ¸ðµç ÇÁ·¹ÀÓÀ» callÇÑ´Ù. Behaviour .

FixedUpdate MonoBehaviour°¡ ¼³Á¤µÇ¾î ÀÖÀ¸¸éÀÌ ÇÔ¼ö´Â, ¸ðµç °íÁ¤ ÇÁ·¹ÀÓ ÇÁ·¹ÀÓ ¼Óµµ¶ó°íÇÕ´Ï´Ù.

Awake wake°¡ ½ºÅ©¸³Æ® ÀνºÅϽº°¡·ÎµåµÇ¾úÀ» ¶§ È£ÃâµË´Ï´Ù.

Start ¸ðµç ¾÷µ¥ÀÌÆ® ¹æ½ÄÀÌ È£ÃâµÇ±â Àü¿¡ ½ÃÀÛÇϴ óÀ½. .

Reset Àç¼³Á¤À» ±âº»°ªÀ¸·Î .

OnMouseEnter OnMouseEnter´Â ¸¶¿ì½º GUIElement ¶Ç´Â Collider¸¦ ÀÔ·ÂÇϸé È£ÃâµË´Ï´Ù. GUIElement or Collider.

OnMouseOver ¸¶¿ì½º GUIElement ¶Ç´Â Collider À§¿¡ÀÖ´Â µ¿¾È OnMouseOver ¸ðµç ÇÁ·¹ÀÓÀ̶ó°íÇÕ´Ï´Ù. over the GUIElement or Collider.

OnMouseExit OnMouseExitÀº GUIElement ¶Ç´Â ColliderÀÌ»ó ÇÏÁö ¾ÊÀ»¶§ È£ÃâµË´Ï´Ù..

OnMouseDown OnMouseExit´Â GUIElement ¶Ç´Â ColliderÀÌ»óÇÏÁö ¾ÊÀ»¶§ È£ÃâµË´Ï´Ù..

OnMouseUp OnMouseUp´Â »ç¿ëÀÚ°¡ ¸¶¿ì½º ´ÜÃ߸¦ Ãâ½ÃÇß½À´Ï´Ù ¶§ È£ÃâµË´Ï´Ù.

OnMouseDrag OnMouseDrag´Â À¯Àú°¡GUIElement ¶Ç´Â Collider ¸¦ Ŭ¸¯ÇßÀ»¶§ ¾ÆÁ÷µµ ¸¶¿ì½º¸¦ downÇÏ°íÀÖÀ»¶§¸¦ ¸»ÇÕ´Ï´Ù.

OnTriggerEnter OnTriggerEnter´Â Collider °¡ ´Ù¸¥ trigger·Î µé¾î°¥¶§¸¦ ¸»ÇÕ´Ï´Ù.

OnTriggerExit OnTriggerExit´Â Collider °¡ ´Ù¸¥ trigger¸¦ °¨ÁöÇϸé ÁßÁöµÇµµ·Ï ÇÕ´Ï´Ù.

OnTriggerStay OnTriggerStay ´Â Collider °¡ ´Ù¸¥trigger¸¦ ÅÍÄ¡ ÇßÀ»¶§ ´Ù¸¥ ÇÁ·¹ÀÓÀ¸·Î È£ÃâÇÕ´Ï´Ù.

OnCollisionEnter OnCollisionEnterÀÌ collider / rigidbody´Â / collider ´Ù¸¥ rigidbodyÀ» ÅÍÄ¡ ½ÃÀÛÇßÀ» ¶§ È£ÃâµË´Ï´Ù.

OnCollisionExit OnCollisionExitÀÌ collider / rigidbody´Â / collider ¼­·Î rigidbodyÀ» ¸¸Áö´Â°ÍÀ» ÁßÁöÇϵµ·Ï È£ÃâµË´Ï´Ù.

OnCollisionStay OnCollisionStay ±× rigidbody / collider¿¡ ´êÀ¸ ¸ðµç collider / rigidbody¿¡ ´ëÇÑ ÇÁ·½À̶ó°íÇÕ´Ï´Ù .

OnControllerColliderHit À̵¿ ¼öÇàÇÏ´Â µ¿¾È ÄÁÆ®·Ñ·¯´Â colliderÀ» ´­·¶À» ¶§ OnControllerColliderHit°¡ È£ÃâµË´Ï´Ù.

OnJointBreak µ¿ÀÏÇÑ °ÔÀÓÀ» °³Ã¼¿¡ ¿¬°áµÈ °°Àº °ÔÀÓ ¿ÀºêÁ§Æ®°¡ ±úÁú ¶§ .

OnParticleCollision collider¿ä¼Ò¸¦ ´­·¶À» ¶§ OnParticleCollision°¡ È£ÃâµË´Ï´Ù .

OnBecameVisible OnBecameVisible´Â ·»´õ ·¯´Â ¾î¶² Ä«¸Þ¶ó·Î Ç¥½ÃµÇ¾úÀ» ¶§ È£ÃâµË´Ï´Ù.

OnBecameInvisible OnBecameInvisible´Â ·»´õ ·¯´Â ´õ ÀÌ»ó ¾î¶² Ä«¸Þ¶ó·Î º¼ ¼ö ¾øÀ»¶§¸¦ ¸»ÇÕ´Ï´Ù.

OnLevelWasLoaded ÀÌ ÇÔ¼ö´Â »õ·Î¿î ·¹º§ÀÌ ·Îµå µÉ¶§¸¦ ¸»ÇÕ´Ï´Ù.

OnEnable ÀÌ ÇÔ¼ö´Â °³Ã¼ È°¼ºÈ­ ¹× È°¼ºÈ­µÉ ¶§¸¦ ¸»ÇÕ´Ï´Ù. .

OnDisable ÀÌ ±â´ÉÀº µ¿ÀÛ ()°¡ ºñÈ°¼ºÈ­µÇ¾úÀ» ¶§ ¶Ç´Â ¿î¿µ ÁßÁö »óŶó°íÇÕ´Ï´Ù .

OnDestroy ÀÌ ÇÔ¼ö´Â MonoBehaviour°¡ Æı«µÇ´Â½Ã±â¶ó°íÇÕ´Ï´Ù .

OnPreCull Ä«¸Þ¶ó°¡ ÇöÀåÀ» culls Àü¿¡ OnPreCull°¡ È£ÃâµË´Ï´Ù.

OnPreRender Ä«¸Þ¶ó°¡ Àå¸éÀ» ·»´õ¸µ ½ÃÀÛÇϱâ Àü¿¡ OnPreRender°¡ È£ÃâµË´Ï´Ù .

OnPostRender Ä«¸Þ¶ó°¡ Àå¸éÀ» ·»´õ¸µ ¿Ï·á ÈÄ OnPostRender°¡ È£ÃâµË´Ï´Ù.

OnRenderObject Ä«¸Þ¶ó°¡ Àå¸éÀ» ·»´õ¸µ ÈÄ OnRenderObject°¡ È£ÃâµË´Ï´Ù.

OnWillRenderObject °³Ã¼°¡ º¸ÀÌ´Â °æ¿ì OnWillRenderObjectÀº °¢ Ä«¸Þ¶ó¿¡ ÇѹøÀ̶ó°íÇÕ´Ï´Ù .

OnGUI OnGUI´Â ·»´õ¸µ ¹× GUI À̺¥Æ®¸¦ 󸮶ó°íÇÕ´Ï´Ù.

OnRenderImage ¸ðµç ·»´õ¸µ À̹ÌÁö¸¦ ·»´õ¸µ ¿Ï·áµÈ ÈÄ OnRenderImage°¡ È£ÃâµË´Ï´Ù.

OnDrawGizmosSelected ´ç½ÅÀº °³Ã¼°¡ ¼±ÅÃµÈ °æ¿ì¿¡¸¸ gizmosÀ» ±×¸±ÇÏ·Á´Â °æ¿ì ±¸ÇöÀÌ OnDrawGizmosSelected.

OnDrawGizmos ±¸ÇöÀÌ OnDrawGizmos ´ç½ÅÀÌ ¶ÇÇÑ pickable Ç×»ó ±×·ÁÁ® ÀÖ½À´Ï´Ù gizmosÀ» ±×¸±ÇÏ·Á´Â °æ¿ì.

OnApplicationPause ¸ðµç °ÔÀÓ °³Ã¼¿¡ º¸³½ ¼±¼ö°¡ ÀϽà ÁßÁö ÇÒ ¶§.

OnApplicationFocus º¸³½ ¸ðµç °ÔÀÓ °³Ã¼¿¡ Ç÷¹À̾ ¿À¸éÇϰųª ÃÊÁ¡À» looses .

OnApplicationQuit ¾îÇø®ÄÉÀ̼ÇÀÌ Á¾·áµÇ±âÀü¿¡ ¸ðµç °ÔÀÓ ¿ä¼Ò¸¦ Àü¼ÛÇÕ´Ï´Ù.

OnPlayerConnected ¸ðµç Ç÷¹À̾ ¼º°øÀûÀ¸·Î ¿¬°áµÇ±â À§ÇÏ¿© ¸ðµç ¼­¹ö¸¦ È£ÃâÇÑ´Ù.

OnServerInitialized ¼­¹ö¿¡¼­ È£Ãâ ¶§¸¶´Ù Network.InitializeServer ±×¸®°í È£ÃâÈÄ ¿Ï·áÇß½À´Ï´Ù

OnConnectedToServer Ŭ¶óÀ̾ðÆ®¿¡¼­ È£ÃâÇÏ¸é ¼º°øÀûÀ¸·Î ¼­¹ö¿¡ ¿¬°áµÇ¾îÀÖÀ» ¶§

OnPlayerDisconnected Ç÷¹À̾ ¼­¹ö¿¡¼­ ¿¬°áÀÌ ²÷±ä ¶§¸¶´Ù ¼­¹ö¿¡¼­ È£ÃâµË´Ï´Ù.

OnDisconnectedFromServer ¿¬°áÀÌ ¼Õ½ÇµÇ¾ú½À´Ï´ÙÇϰųª ¼­¹ö¿¡¼­ ¿¬°áÀÌ ²÷±ä Ŭ¶óÀ̾ðÆ®¿¡¼­ È£ÃâµË´Ï´Ù.

OnFailedToConnect ¿¬°á ½Ãµµ°¡ ¾î¶² ÀÌÀ¯·Î ½ÇÆÐÇϴ Ŭ¶óÀ̾ðÆ®¿¡¼­ È£ÃâµË´Ï´Ù.

OnFailedToConnectToMasterServer Ŭ¶óÀ̾ðÆ® ¶Ç´Â ¼­¹ö¿¡¼­ È£ÃâÇϸé MasterServer¿¡ ¿¬°áÇÏ´Â µ¥ ¹®Á¦°¡ ÀÖ½À´Ï´Ù.

OnMasterServerEvent Ŭ¶óÀ̾ðÆ® ¶Ç´Â MasterServer¿¡¼­ À̺¥Æ®¸¦º¸°í ¼­¹ö¿¡ È£ÃâµË´Ï´Ù.

OnNetworkInstantiate ³×Æ®¿öÅ©¸¦ ÀνºÅϽºµÇ¾î °³Ã¼¿¡ ´ëÇØ È£Ãâ Network.Instantiate

OnSerializeNetworkView ³×Æ®¿öÅ© Àü¸ÁµéÀÌ ÁöÄÑ ½ºÅ©¸³Æ®¿¡¼­ º¯¼ö µ¿±âÈ­¸¦ »ç¿ëÀÚ ÁöÁ¤ÇÏ´Â µ¥ »ç¿ëµË´Ï´Ù.


Ŭ·¡½º ÇÔ¼ö
print ÀÏÄ¡ Äֿܼ¡ ·Î±× ¸Þ½ÃÁö. ÀÌ ±â´ÉÀº µ¿ÀÏÇÕ´Ï´Ù Debug.Log.

»ó¼Ó ¸â¹ö
»ó¼Ó º¯¼ö
enabled È°¼ºÈ­ Behaviours°¡ ¾÷µ¥ÀÌ Æ®µË´Ï´Ù, BehavioursµÇÁö ¾Ê½À´Ï´Ù .

transform Transform ¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

rigidbody Rigidbody ¸¦ ÷ºÎÇÑ´ÙGameObject (null if there is none attached).

camera Camera ¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

light Light ¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

animation Animation ¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

constantForce ConstantForce ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

renderer Renderer À̲ö´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

audio AudioSource¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

guiText GUIText¸¦ ÷ºÎÇÑ´ÙGameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

networkView NetworkView¸¦ ÷ºÎÇÑ´Ù GameObject (Read Only). (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null)

guiTexture GUITexture¸¦ ÷ºÎÇÑ´ÙGameObject (Read Only). (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null)

collider Collider¸¦ ÷ºÎÇÑ´ÙGameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

hingeJoint HingeJoint¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

particleEmitter ParticleEmitter ¸¦ ÷ºÎÇÑ´Ù GameObject (÷ºÎÇÏÁö ¾Ê´Â´Ù¸é null).

gameObject °ÔÀÓÀÌ ±¸¼º ¿ä¼Ò°¡ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù.±¸¼º ¿ä¼Ò´Â Ç×»ó °ÔÀÓ °³Ã¼¿¡ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù.

tag The tag of this game object.

name ¿ÀºêÁ§Æ®ÀÇ À̸§.

hideFlags ¿ÀºêÁ§Æ®´Â ¹Ýµå½Ã ¼û°ÜÁ®¾ßÇϸç, À¯Àú¿¡ ÀÇÇÏ¿© ¼öÁ¤µÇ°Å³ª sceneÀÌ ÀúÀåµÇ¾î Àִ°¡?


»ó¼Ó ÇÔ¼ö
GetComponent type ¸¸¾à °ÔÀÓ ¿ÀºêÁ§Æ®°¡ ÷ºÎµÇ¾îÀÖ´Ù¸é ŸÀÔÀÇ ¿ä¼Ò¸¦ ¸®ÅÏÇÑ´Ù. ±×·¸Áö ¾ÊÀº°æ¿ì null

GetComponent.

GetComponent ¸¸¾à °ÔÀÓ ¿ÀºêÁ§Æ®°¡ ÷ºÎµÇ¾îÀÖ´Ù¸é ¿ä¼Ò°¡ À̸§°ú ÇÔ²² ¸®ÅϵȴÙ. ±×·¸Áö ¾Ê´Ù¸é null.

GetComponentInChildren ±× ÀÚ³à Áß Çϳª¶óµµ ù ¹ø° °Ë»öÀ» »ç¿ëÇÒ¶§ GameObject ·Î ÀÔ·Â Çü½ÄÀÇ ±¸¼º ¿ä¼Ò¸¦ ¹ÝȯÇÕ´Ï´Ù .

GetComponentInChildren.

GetComponentsInChildren GameObject ¾ÈÀÇ ¸ðµç¿ä¼Ò°¡ ¸®Åϵǰųª ¾î¸°À̵éÀÌ ¸®ÅϵȴÙ.

GetComponentsInChildren.

GetComponents GameObject¾ÈÀÇ ¸ðµç ¿ä¼ÒµéÀÌ ¸®ÅϵȴÙ.

GetComponents.

CompareTag ¸ðµç °ÔÀÓÀÇ ¿ÀºêÁ§Æ®µéÀÌ tagµÇ¾ú´Â°¡?

SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour

SendMessage Calls the method named methodName on every MonoBehaviour in this game object.

BroadcastMessage methodName È£ÃâÀÌ °ÔÀÓ °³Ã¼¿¡ÀÖ´Â ¸ðµç MonoBehaviour¿¡ methodName¶ó´Â ¹æ¹ýÀÔ´Ï´Ù. .

GetInstanceID °³Ã¼ÀÇ ID¸¦ ¹Ýȯ ÀνºÅϽº .

ToString °ÔÀÓ ¿ÀºêÁ§Æ®ÀÇ À̸§À» ¸®ÅÏÇÑ´Ù.

»ó¼Ó Ŭ·¡½º ÇÔ¼ö
operator bool ¿ÀºêÁ§Æ®°¡ Á¸ÀçÇϴ°¡?

Instantiate ±âÁ¸ ¿ÀºêÁ§Æ®ÀÇ Å¬·ÐÀ» ¸®ÅÏÇÑ´Ù.

Instantiate.

Destroy °ÔÀÓ ¿ÀºêÁ§Æ®, ¿ä¼Ò ¶Ç´Â assetÀ» Á¦°ÅÇÑ´Ù.

DestroyImmediate Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType À¯ÇüÁßÀÎ ¸ðµç ·ÎµåµÈ °´Ã¼ÀÇ ¹Ýȯ ¸ñ·Ï .

FindObjectOfType ¹ÝȯÇÏ´Â Çü½ÄÀÇ Ã¹ ¹ø° È°¼º ·ÎµåµÈ °³Ã¼ type.

operator == µÎ °³Ã¼°¡ µ¿ÀÏÇÑ ºñ±³¸¦ ÂüÁ¶ÇÏ´Â °æ¿ì

operator != µÎ °³Ã¼°¡ ´Ù¸¥ °³Ã¼¸¦ ÂüÁ¶ ºñ±³ÇÑ´Ù¸é

DontDestroyOnLoad °³Ã¼ ´ë»ó »õ·Î¿î Àå¸éÀ» ·ÎµåÇÒ ¶§ ÀÚµ¿À¸·Î Æı«µÇÁö ¾Ê½À´Ï´Ù. .


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    N     ºÐ·ù     Á¦¸ñ    ±Û¾´ÀÌ ÀÛ¼ºÀÏ Á¶È¸
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