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Unity3D-Overview: Accessing Other Game Objects
°¡Àå Áøº¸µÈ °ÔÀÓ ÄÚµå´Â ÇϳªÀÇ °³Ã¼¸¦ Á¶ÀÛÇÏÁö ¾Ê´Â´Ù. ÅëÇÕµÈ ½ºÅ©¸³Æ® ÀÎÅÍÆäÀ̽º´Â ´Ù¸¥ °ÔÀÓ °³Ã¼¿Í ±× ¾È¿¡¼­ÀÇ ±¸¼º¿ä¼Ò¸¦ ã°Å³ª °Ë»öÇϱâ À§ÇÑ ´Ù¾çÇÑ ¹æ¹ýÀ» °¡Áö°í ÀÖ´Ù. ´ÙÀ½¿¡ ¿ì¸®´Â Àå¸é¿¡¼­ °ÔÀÓ °³Ã¼¿¡ ¿¬°áµÈ OtherScript.js¶ó ºÒ¸®´Â ½ºÅ©¸³Æ®°¡ ÀÖ´Ù°í °¡Á¤ÇÑ´Ù.

1. JavaScript
function Update () {
otherScript = GetComponent(OtherScript);
otherScript.DoSomething();
}

2. C#
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
otherScript = GetComponent();
otherScript.DoSomething();
}
}

1. °¨µ¶°üÀ» ÅëÇØ ÇÒ´çÇÒ ¼ö ÀÖ´Â Âü°í .

´ç½ÅÀº °¨µ¶°üÀ» ÅëÇؼ­ ´Ù¸¥ °³Ã¼ À¯Çü¿¡ ´ëÇØ º¯¼öµéÀ» ÇÒ´çÇÒ ¼ö ÀÖ´Ù:

1. JavaScript
// Ÿ°Ù ½½·ÔÀ¸·Î ºÎÅÍ µå·¡±×µÈ ¿ÀºêÁ§Æ®¸¦ ¹ø¿ªÇÕ´Ï´Ù.

var target : Transform;
function Update () {
target.Translate(0, 1, 0);
}

2. C#
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform target;
void Update() {
target.Translate(0, 1, 0);
}
}

´ç½ÅÀº ¶ÇÇÑ °Ë»ç°ü¿¡°Ô ´Ù¸¥ °³Ã¼¿¡ ´ëÇÑ Âü°íÇÒ °ÍÀ» º¸Àϼö ÀÖ´Ù. °¨µ¶°ü¿¡°Ô ´ë»ó ½½·Ô¿¡¼­ Otherscipt¸¦ Æ÷ÇÔÇÑ °ÔÀÓ °³Ã¼¸¦ µå·¡±× ÇÒ ¼ö ÀÖ´Ù.

1. JavaScript
// °Ë¿­°ü¿¡ ÁöÁ¤µÈ Ÿ°Ù º¯¼ö¿¡¼­ foo DoSomethingÀ» ¼³Á¤ÇÕ´Ï´Ù.

var target : OtherScript;

function Update () {
// Ÿ°Ù ¿ÀºêÁ§Æ®ÀÇ foo º¯¼ö¸¦ ¼³Á¤ÇÕ´Ï´Ù.
target.foo = 2;
// Ÿ°Ù¿¡¼­ do somethingÀ» È£ÃâÇÕ´Ï´Ù.
target.DoSomething("Hello");
}

2. C#
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public OtherScript target;
void Update() {
target.foo = 2;
target.DoSomething("Hello");
}
}

2. °³Ã¼ °èÃþ ±¸Á¶¸¦ ÅëÇÑ À§Ä¡.

´ç½ÅÀº Á¸ÀçÇÏ´Â °³Ã¼¸¦ ÅëÇØ ¾ÆÀÌ¿Í ºÎ¸ð °³Ã¼¸¦ ãÀ» ¼ö ÀÖ´Ù Transform component of a game object:

1. JavaScript
// °ÔÀÓ¿ÀºêÁ§Æ®¿¡¼­ ¾î¸°ÀÌÀÇ "Hand"À» ã½À´Ï´Ù.
// we attached the script to

transform.Find("Hand").Translate(0, 1, 0);

2. C#
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.Find("Hand").Translate(0, 1, 0);
}
}

ÀÏ´Ü ´ç½ÅÀÌ °ÔÃþ¿¡¼­ º¯È¯À» ã´Â´Ù¸é, ´ç½ÅÀº »ç¿ëÇÒ ¼ö ÀÖ´Ù GetComponent to get to other scripts.

1. JavaScript
// "Hand"¶ó´Â À̸§ÀÇ ¾î¸°À̸¦ ã½À´Ï´Ù.
// °Å±â¿¡ ÷ºÎµÈ OtherScript¿¡¼­, foo¸¦ 2±îÁö ¼³Á¤ÇÕ´Ï´Ù.
transform.Find("Hand").GetComponent(OtherScript).foo = 2;

// "Hand"¶ó´Â À̸§ÀÇ ¾î¸°À̸¦ ã½À´Ï´Ù.
// °Å±â¿¡ ÷ºÎµÈ OtherScript¿¡¼­ DoSomethingÀ» È£ÃâÇÕ´Ï´Ù.
transform.Find("Hand").GetComponent(OtherScript).DoSomething("Hello");

// "Hand"¶ó´Â À̸§ÀÇ ¾î¸°À̸¦ ã½À´Ï´Ù.
// ±×·¯¸é ¼Õ¿¡ ºÎÂøµÈ °­Ã¼¿¡ ÈûÀ» Àû¿ëÇÕ´Ï´Ù.
transform.Find("Hand").rigidbody.AddForce(0, 10, 0);

2. C#
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {








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